LTB Games
Devlog
Von Neumann's Catastrophe
Quick Update
Whenever I wasn't doing client work I continued working on my game, Von Neumann's Catastrophe (or VNC, for short).
I had some setbacks along the way, and restarted from scratch a couple of times, but this was to be expected, as this is my first solo game project. In 2022 I plan to communicate a lot more about this game and its development, but for now, consider this a small teaser of things to come.
These screenshot collages were made between Q1 2020 and Q4 2021.
VR Experimentation and Blender to Unity pipeline
Having acquired an Oculus Quest, I spent some time figuring out the limits of what I could do on this portable VR device, and along the way learned a lot about professional game asset production.
Gameplay prototyping: building a universe
The first prototypes were very much "smoke and mirrors" when it came to simulating a physically accurate universe. I knew I wanted a more realistic, hands-on flight model and so I got to grips with the myriad of problems involved in creating astronomical gameworlds within the limitations of a floating point-based rendering system.
Porting to DOTS
Having learnt a lot about creating 64-bit gameworlds and running into some performance hurdles, I decided to take a chance and port my game over to Unity's Data-Oriented Technology Stack (or DOTS).