VNC Devlog # 3: Ship pipeline
Ship pipeline
In the last few months I've been designing the pipeline for producing high quality spaceship models for my Indie Game Von Neumann's Catastrophe.
Articles, case studies, and other artistic things that don't fit the main portfolio.
In the last few months I've been designing the pipeline for producing high quality spaceship models for my Indie Game Von Neumann's Catastrophe.
Welcome to LTB 2.0! In which I'll discuss the new Next.JS 13 website, new 3D gimmicks, a new logo, and some experiments with Artificial Intelligence.
As I'm writing this close to the end of 2021, I'd like to sit back and look back at some of the things I've done the last year. It was a year full of workshops, wireframes, augmented reality and Blender 3D.
2020, what a year it has been. Like so many, I found myself locked indoors, and needed a way to stay sane. Besides working on my indie game, Von Neumann's Catastrophe (more on that later), I decided to use my lockdown to develop a new brand with which I would be able to launch a freelance career.
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