
Wintercircus.be
wintercircus.be
Website and online experience for one of Ghent's most famous landmarks, now remade as an entrepreneurial tech temple/innovation hotspot.
Drawing upon over 19 years of experience and a bottomless passion for learning new things, I’ve acquired a broad set of skills that can help you achieve your business goals, and solve your problems.
Website and online experience for one of Ghent's most famous landmarks, now remade as an entrepreneurial tech temple/innovation hotspot.
Full stack Next.js powered update to this international art festival's website. Powered by a completely bespoke Contentful back-end. Made in collaboration with Lobster.
I had the privilege to work together with the organizers of Listen!, a Brussels-based music festival to update their website. Working with Lobster I helped animate and implement the key visual of the 2021 edition, as well as an ongoing process of updating the site's look and feel.
To guide customers in their exploration of the product that suits their desires, we developed a mobile app that includes a terrace planner. By integrating augmented reality, we created a premium and tangible customer experience that matches Royal Botania’s high-end market positioning.
Working with SKINN Branding Agency, I handled the information architecture and UX design for the new Roxer website.
Working with SKINN Branding Agency, I handled the information architecture and UX design for the new Upfresh.be website.
Working with SKINN Branding Agency, I handled the information architecture and UX design for the new website for Maverick leather.
Von Neumann's Catastrophe is a personal project of mine that I've been working on-and-off for several years now, but that I've gotten serious about in the last year.
Journey for Elysium is a story-driven VR game that will immerse you in a fictional setting inspired by Ancient Mythology. Use your wit & skills to overcome a series of increasingly elaborate challenges to reach Elysium and obtain redemption.
Centenspel is an educational game initiative by De Kracht van je Stem to educate Belgium’s next generation about government spending and finances through the splendour of games. Players assume the role of the minister of finance and are tasked with selecting their key policies, creating a budget and making one tough decision after another in order to keep Belgium’s employment, environment and economy in balance.
Working with Once Storytelling and Studio Hyperdrive at Leap Forward, I did the initial wireframes and game design. The underlying calculations of the game were created by the research group Policy Management at Hasselt University.